![]() ![]() Native Converts can be trained into a free-colonist/expert by a expert, while free colonists can become a Native Convert by being trained by one (In real life some frontiersmen would meet, learn, and adopt native lifestyles).The bonus possibilities also reflect this of course. Meat will still be higher in forests and grain will be minimal or near it pending title and vice versa for plains/grasslands/etc. ![]() Both Grain and Meat can be found together in most titles balanced based on title e.g.Trade Nation-Type now increases Trade Good production by 1 (For a total of 3 per custom house after independence).Added a increase of Trade Goods of 1 (per custom house theoretically) that occurs after Independence (Needs testing as its in the events and haven't been able to play into Independence yet).Replaced Ore with furs for Arctic tile. ![]() Increased free-colonist growth to 300 food.Grain Bonus on a plain tile will enable the titles primary production of grain for that town). Removed Secondary Production and Normal Primary Production (If town is established on a bonus that boosts the tile's primary food source then the town receives that food production as a primary production, e.g.Removed Kings Regular from train list (removed price essentially, had tested something and forgot to remove after), but still is a mercenary unit.Started providing BR version for specification in ruleset.Cleaned up download archive of the backup files.All starting soldier positions are now equipped as dragoons.Cooperation Nation-Type now starts with a Native Convert in the soldier position.Fixed it so that Native Converts can actually equip now, thought I had already did that but it appears that I in fact didn't.(Had thought it would fall to default stuff but guess not). Fixed the Native Converts not showing up by suppling the default brave,pioneer,etc images to graphics mod.Installation: Simply extract the ruleset and mod into the freecol program folder's rule and mod folders. The mod provides/enables the graphics for the expert hunter. NOTICE: The brgraphics mod MUST be enabled WITH the betterrealism ruleset. Indentured Servants and Criminals have mixed penalitys and benefits instead of a straight penalities, giving them some strategic use.Native Converts can no found cities and no longer have most manufacturing penalities, only bell and cross penality.The data references of course persists to play it safe. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |